I’m unsure, if this is the right community for this, but I’m really curious about agenic vibe coding for hobby projects. As in: I have trouble gasping the reasoning behind it, especially given it’s current prevalence.

I really like programming to the point of creating a lot of what I’d label “art for noone”. I’m also tangentially interested in ML ever since reading the DeepDream papers.

But, the whole “agentic” hobby stuff feels weird to me. I just don’t get why anyone would give their hobby project over to a machine. I get that people use is for work. I even understand how someone may want to sell slop for a quick buck, even if I hate that idea.

But your personal hobby game project? Why would I have a computer do my hobby for me?

Even not minding the ethical questions. I genuienly don’t get it. And worse, I feel like a lot of people vibe coding their hobby away, are not even interested in the technology, outside of getting it do their hobby.

I know this comes over a bit critiquey, perhaps because it is a little. But mostly I’m dumb founded. Thanks for any insights. Please don’t meat-proxy.

Edit: Just want to mention, I read and appreciate all comments. I just find my own replies sound too harsh, and I don’t want to discourage anyone from weighing in. Thank you!

  • SirDimples@programming.dev
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    5 days ago

    I’ve had this silly fantasy of being able to clone myself into N clones each works on a different project because I often have so much more on my plate than I can ever really handle and context-switching kills my productivity instantly. Agentic coding seems to have gotten close to making my silly fantasy a reality (but only recently, current LLMs are awesome).

    I spent the last 2 weeks reviving and completing old incomplete hobby project that I’ve abandoned over the years knowing I’ll never really have time to go back and get them to a working state. Most turned out not to be as usable/fun as I thought when I had the idea, but a few were so good I might actually use them in my current and future work.

    I also build bespoke tools only useful for specific projects, but instead of spending weeks or months getting side-tracked, it takes mere hours and the tool is immediately usable. An example of this, building a level editor for a specific game I’m working on. It might not be great and the code might be sloppy, but doesn’t matter if it lets me compose content faster and better than anything else for this specific game.

    Lately I’ve had an idea to really pair up with an agentic coder where the agent codes the supporting libraries and frameworks I want on demand while I build the actual thing.

    The possibilities are exciting and endless.