vividspecter@aussie.zone to Steam Hardware@sopuli.xyz · 7 days agoSteam Frame Making Use Of Zink For OpenGL On Vulkanwww.phoronix.comexternal-linkmessage-square7linkfedilinkarrow-up186arrow-down10
arrow-up186arrow-down1external-linkSteam Frame Making Use Of Zink For OpenGL On Vulkanwww.phoronix.comvividspecter@aussie.zone to Steam Hardware@sopuli.xyz · 7 days agomessage-square7linkfedilink
minus-squarevividspecter@aussie.zoneOPlinkfedilinkarrow-up44·7 days ago Vulkan = main graphical API used on Linux OpenGL = old graphical API Zink = used to translate OpenGL into Vulkan, so only one API needs to be supported natively Benefits: ease maintenance burden and gain support of Vulkan layers and utilities with OpenGL apps Downsides: Performance in theory, but probably minimal difference in the case of the hardware Valve is using
minus-squareCanadian_Cabinet @lemmy.calinkfedilinkarrow-up2·7 days agoI thought valve was using dvxk to translate opengl to vulkan? At least with proton they are
minus-squareunexposedhazard@discuss.tchncs.delinkfedilinkarrow-up15·7 days agoIts DXVK and its for translating DX (DirectX used on windows) into VK (Vulkan) so not for OpenGL nope. https://en.wikipedia.org/wiki/DXVK
minus-squareparaphrand@lemmy.worldlinkfedilinkEnglisharrow-up12·7 days agoOld Graphics Layer. OGL. Man, makes me feel old too.
Benefits: ease maintenance burden and gain support of Vulkan layers and utilities with OpenGL apps
Downsides: Performance in theory, but probably minimal difference in the case of the hardware Valve is using
I thought valve was using dvxk to translate opengl to vulkan? At least with proton they are
Its DXVK and its for translating DX (DirectX used on windows) into VK (Vulkan) so not for OpenGL nope.
https://en.wikipedia.org/wiki/DXVK
Old Graphics Layer. OGL.
Man, makes me feel old too.