The controls for STS are very simple, you could get away with mapping keyboard keys to the controls or using the touchpad.
If you wanted to get fancy you could even map the touchpad to the card selection area (for easy card peeking) and use the buttons for everything else.
I’m more talking about peeking itself doesn’t let you see everything. As in, everything is frozen in place while peeking, so if I’m checking enemy HP, it usually blocked by whatever card is selected, and you can’t back out of the selection you’re peeking through, so you’re stuck. That is just a problem with the game itself though, not the controller support.
But selecting a card should be visually more obvious, at least for non attack cards. I can’t count how many times I’ve selected a card intending to consider my move but accidentally playing it because I didn’t see it was already selected quickly enough. Now that’s maybe my fault for going too fast sometimes, but a better visual indicator would be nice.
Also, defaulting the enemy selection to the one I targeted last instead of the one closest to the left would also be super helpful.
I only play on the deck now since I found out about the recent Intel microcode issue the hard way, and I can’t afford to replace the 2nd and 3rd most expensive parts of a computer. Fixed disability income means I won’t get that done until I get my next job.
The controls for STS are very simple, you could get away with mapping keyboard keys to the controls or using the touchpad.
If you wanted to get fancy you could even map the touchpad to the card selection area (for easy card peeking) and use the buttons for everything else.
I’m more talking about peeking itself doesn’t let you see everything. As in, everything is frozen in place while peeking, so if I’m checking enemy HP, it usually blocked by whatever card is selected, and you can’t back out of the selection you’re peeking through, so you’re stuck. That is just a problem with the game itself though, not the controller support.
But selecting a card should be visually more obvious, at least for non attack cards. I can’t count how many times I’ve selected a card intending to consider my move but accidentally playing it because I didn’t see it was already selected quickly enough. Now that’s maybe my fault for going too fast sometimes, but a better visual indicator would be nice.
Also, defaulting the enemy selection to the one I targeted last instead of the one closest to the left would also be super helpful.
I only play on the deck now since I found out about the recent Intel microcode issue the hard way, and I can’t afford to replace the 2nd and 3rd most expensive parts of a computer. Fixed disability income means I won’t get that done until I get my next job.
Ohhhh… yeah, fair enough.
I’ve faced both of these, especially the playing cards by accident bit. Hope they fix it in STS2.
I can’t wait. I’m no expert player, I only have around ascension 4 done for each character. But it’s because I’m too greedy lol.