reddit: nico_is_not_a_god pokemon romhacks: Dio Vento

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Cake day: June 17th, 2023

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  • Sell me on VR. let’s say this is a mind blowingly perfect launch. Somehow Valve sells the thing for like $600 and meets demand, anything you’d wanna do in VR is possible with this. What would that $600 get me? The only stuff I really see online that’s hype for VR is:

    HL: Alyx

    Beat Saber

    And… 3D/VR porn videos.

    Aside from those, what else am i missing out on by not having a VR headset? The tech seems super cool but I don’t hear praises sung for any other VR games than those two (and the half-joking suggestion that it’s just jackoff goggles). People talk about VRChat but I don’t think I’m interested in a positional audio chatroom with random people’s vtuber models and none of the friends i do voice chat with would rather be doing so in a virtual space.

    Am i genuinely missing something? People seem really hyped for the Frame, it can’t just be for two games and a chatroom and porn, right? The ARM translation layer is really cool but that’s cool because it’ll benefit phones and tablets and SBCs more than the actual VR headset. I can see why you’d rather have a Frame than its competitors: no Facebook, works on-device or as a PC accessory, price point maybe, etc. But what are people doing with their Quests and Indexes and Vives and PSVRs already?


  • pory@lemmy.worldtoSelfhosted@lemmy.world•*Permanently Deleted*
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    4 months ago

    Either ban vibe coded projects entirely or ban vibe coded projects that have less than a year of history. If allowing “mature” vibe coded projects, require the tag.

    Spaces like this become so much worse when “i made this last week look at the shiny ui 🎉🎉🎉🚀🚀🚀🚀🚀🚀🚀” projects that will never ever see any form of maintenance are allowed.






  • One thing I’d like to see from an app like this is “force the video into an arbitrary file size limit” with a list of priorities to do so defined by the user. Say I’ve got a video I want to send over Discord (10mb limit) but I’m not intending for the vid to be fullscreened by the recipient so scaling it down to like 480x480 would be fine.



  • Valve could prevent this by doing it like the Steam Deck and requiring an x year old Steam account with at least y game purchases on it to be allowed to order one. Businesses aren’t going to grab secondhand consumer hardware to save a buck, and even if they are the majority of Machine buyers wouldn’t be looking to sell (and the margin necessary to get someone to effectively put the price of a Machine on layaway then ship it to some business and pay taxes twice will probably erase any gains the company would possibly see from using Steam Machines instead of Optiplexes)






  • pory@lemmy.worldtoSteam Hardware@sopuli.xyz•i cant wait to get a steam frame
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    9 months ago

    “I have an oculus account”

    Same thing. Facebook = meta = oculus. The ability to even have something called an oculus account is purely grandfathered in, lucky you for getting one in the good ol days and only giving facebook money once to use your headset as a pc display, but nobody else can do that ever again. It’s a “meta account” now.

    “We don’t require a facebook account, we require a meta account”

    “We don’t eat dairy, we eat cheese”


  • pory@lemmy.worldtoSteam Hardware@sopuli.xyz•i cant wait to get a steam frame
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    9 months ago

    Can you install software directly to the device without a Facebook account? Can you update the device firmware without a Facebook account? If you buy a new one right now, can you play games on it without a Facebook account? Can it serve as a display for your PC without a Facebook account? Can you modify or alter the games and software installed on the system with third-party tools? If you get account/IP banned from Facebook for not providing/verifying your real identity when making the account, does your headset become a paperweight?

    That’s what the “meta ecosystem” means. If you can’t operate the device without signing into a Meta account in good standing, the ecosystem is locked down. A corporation can break your toy whenever they want to. The Quest’s price to specs ratio is fantastic specifically because Facebook knows they basically have to undercut their competitors to that level to sell people Facebook accounts and make those people use their own software store, even if one or two Enlightened Individuals can manage to only make a Facebook account and use their store to download the PC connect stuff.

    I personally consider the Quest at $500 to be an $800 headset that pays me $300 to make a Facebook account and that deal isn’t good enough for me.


  • pory@lemmy.worldtoSteam Hardware@sopuli.xyz•i cant wait to get a steam frame
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    9 months ago

    Yes, but that’s Facebook. What i said was “either deal with Facebook or pay $900+”. Neither option is worth it to me for the novelty that VR provides. A Quest 3 at $500 or $300 with a completely open source operating system would already be on my shelf, but it’s Facebookware.

    VR also isn’t worth “tradeoffs” like installing a proprietary streaming tool to kludge the Facebook thing into pretending to be a “standard VR” display. What Valve’s offering is something I can completely trust to:

    A: not require any hoops to jump through to use with VR-capable software on my computer

    B: work with any of that VR-capable PC software instead of requiring one locked down storefront (and the storefront it’ll be most compatible with is Steam)

    C: work with any Android APK software on device, for the lower intensity VR toys like Beat Saber

    D: be compatible with a variety of controllers and peripherals

    E: not be connected to Facebook in any way

    F: maintain an open source OS so that a community can fully maintain the software even if the original manufacturer abandons support for the device

    For those promises, I’d buy in at up to ~$700. No other headset on the market currently fulfills this list for less than $1000.


  • pory@lemmy.worldtoSteam Hardware@sopuli.xyz•i cant wait to get a steam frame
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    9 months ago

    The main (and big) reason to not touch Quest is Facebook. It’s Facebook hardware running Facebook software and everything you do is tied to a Facebook account. VR is a novelty, I don’t think it’s a novelty worth using Facebook or buying a $900+ piece of hardware for (and most non Quests have their own restrictions).

    Plus as far as I know, Quest doesn’t work very well as a PCVR headset. So instead of my $2000 gaming PC, I’d be playing these ultra high resolution high refresh rate games on what’s functionally a phone. Frame is designed as PCVR-first.