

Your Rollercoaster Tycoon example is a bit odd, since coding a whole game in assembly indicates deep understanding of what you’re doing, whereas the problem with vibe coding is that it requires only the shallowest understanding. Unless I’m misunderstanding and that was your point.
There may be a maintainability issue with both, but for a different reason in each case.












Journalists might do better to report when Microsoft release a patch that isn’t full of catastrophic bugs.