• 0 Posts
  • 30 Comments
Joined 2 months ago
cake
Cake day: March 2nd, 2026

help-circle
  • I’m not anti-capitalism like the other guy, but I still need to correct your first bit. I’d rephrase it as “People adding value to something then reselling it is the cornerstone of (uncorrupted) capitalism.” “Adding value” can be lots of things, even something as simple as collecting a bunch of related products together in a more accessible, easily browsed format, i.e. what your average retail store does.

    Scalping does not add value. It leaches it. You could try saying it adds value to someone who couldn’t be present during the original sale, but it does that by robbing the purchase opportunity from someone else while adding an exorbitant middle-man tax, so there’s no net gain in the system. It shouldn’t matter what platform or legal rules exist. It should be enough that it’s obviously unethical.

    The closest I’ll come to saying something like scalping is okay is when someone resells a product forclose to the original price to people left out of the original market.






  • It doesn’t mean a lot for your overall point, but I think you’re underestimating the weight of the packaging and USB-C cable it comes with a little. I grabbed a cable and a similar sized box and weighed them at 110g. It was a lot flimsier looking box than the controller’s too, so I could see that still being at good bit heavier. With that in mind, I think something closer to this math is more likely:

    • 450g per controller including package and all accessories
    • 28,800 total controllers or 720 per pallet for 40 pallets
    • pallet arrangement of 6 wide by 6 deep by 20 high for 720 exact to fit 40" x 48" pallet at maybe around 60" high

    To be even more pessimistic, I think this works too especially if pallet weight is an appreciable amount of the total:

    • 600g per controller including distributed pallet weight
    • 21,600 total controllers or 540 per pallet
    • pallet arrangement of 6 by 6 by 15 for closer to 48" high

    Edit: tweaked math a little for better palletizing

    May 9th edit for posterity:

    I have my controller now, and my estimates above were still very optimistic. The total package weight per controller is 748g including an additional shipping box that has to come from the factory due to the serial label on the outside. This means the 12,970 kg shipment couldn’t have been more than 17,300 controllers

    Also, package dimensions are 8.0" x 5.75" x 3.1".


  • Unlike some comments here, I don’t think this is a “test run.” Valve just doesn’t like to sit on inventory. Where most companies let some stock build up before opening the flood gates, Valve just puts a product up for sale when the first shipping container comes out of the factory. Many customers end up feeling left out if they can’t make the first wave, but technically the majority of customers get the product earlier than they otherwise would have, so I’m sure Valve sees it as a win-win.

    We’ll probably see a steady supply of similar batches for a while. The Deck preorders shipped much the same way.



  • The OG controller and Steam Deck are both sort of this way for me. Despite rarely using them, I never intend to sell them. My desktop just spoils me too much.

    I expect having the new controller will actually encourage me to use the Deck more often though. Right now, starting a new game on the Deck feels like committing to the lesser experience due to not wanting to jump between control schemes. Having control parity fixes that.












  • A few notes:

    • First-party support for Steam Input’s deep configuration is a big selling point for a lot of people, myself included. It also means the lack of some of the extra buttons you mentioned present on other premium controllers doesn’t hurt so much, because there’s already so many options for layering in more inputs. Not wanting to mess with most of that doesn’t mean the controller is “not for you,” but it does mean it’s going to align less with what you value.

    • I absolutely love the Deck’s touchpads. I consider them non-negotiable inclusions for any future PC handheld or controller I buy. I will agree though that they aren’t ideal if your main use case for them was typing any more than a couple words at a time.

    • Citation needed on no one using grip-enabled gyro. It’s not something you need a game to support to make use of. Also, touch-enabled gyro was awesome on the original Steam Controller, and grip sensing on the Index controllers enabled some cool functionality.

    • I don’t think lack of console support or color customization are going to register as negatives for most people in the market for this. I can’t even remember the last time I used a console.

    • Valve has a pretty good track record with ergonomics, so I doubt accidentally activating the touchpads will be a common problem. Even if you find yourself in that spot though, you can have Steam Input disable a pad under certain conditions like when its thumb is on a stick.

    • Symmetrical sticks being a downside is extremely subjective.