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2 days agoIt really is a bummer that idtech of all things is moving away from working on all hardware. I played through Doom Eternal my first time on a 960 at 1080p with 60fps and never a stutter.
It really is a bummer that idtech of all things is moving away from working on all hardware. I played through Doom Eternal my first time on a 960 at 1080p with 60fps and never a stutter.
Ray tracing can save hundreds of hours of labor time over older methods of lighting, shadowing, that devs would have to do to simulate ray tracing. Or, in many instances, thousands of hours of bake time pre-baking lighting.
This is a historical trend, new technologies making development easier is exactly why we got 3d accelerated games in the first place. And idk what gpu you’re buying, cause mine wasn’t even $1000 and runs everything great.