Valve has just added average framerate data to the Steam Deck Verified system, and while it's a step in the right direction, it's also not a good idea.
It seems like this could be massively improved by not including play sessions that’re less than some baseline duration, only including data where people have more than say, 2 hours of total playtime, and throwing out outlier data.
It would still depend on what’s actually being rendered at that time, before I upgraded my GPU I would abuse Sky Boxes knowing I can increase my FPS by simply looking up or away from geometry.
Yeah, it wouldn’t be perfect, but I’d wager the majority of players wouldn’t bother doing that, so by removing outliers (maybe the top/bottom 10%), you’d probably mostly remove the effects of people doing non-standard things. And by requiring 2h (or some baseline amount) of playtime, you’d remove people who launched the game, spent most of their time on the menus, started the game once, decided it wasn’t for them and quit, as they’d likely have a higher average FPS. It’d be better, at least.
It would still depend on what’s actually being rendered at that time, before I upgraded my GPU I would abuse Sky Boxes knowing I can increase my FPS by simply looking up or away from geometry.
Yeah, it wouldn’t be perfect, but I’d wager the majority of players wouldn’t bother doing that, so by removing outliers (maybe the top/bottom 10%), you’d probably mostly remove the effects of people doing non-standard things. And by requiring 2h (or some baseline amount) of playtime, you’d remove people who launched the game, spent most of their time on the menus, started the game once, decided it wasn’t for them and quit, as they’d likely have a higher average FPS. It’d be better, at least.