I’m unsure, if this is the right community for this, but I’m really curious about agenic vibe coding for hobby projects. As in: I have trouble gasping the reasoning behind it, especially given it’s current prevalence.
I really like programming to the point of creating a lot of what I’d label “art for noone”. I’m also tangentially interested in ML ever since reading the DeepDream papers.
But, the whole “agentic” hobby stuff feels weird to me. I just don’t get why anyone would give their hobby project over to a machine. I get that people use is for work. I even understand how someone may want to sell slop for a quick buck, even if I hate that idea.
But your personal hobby game project? Why would I have a computer do my hobby for me?
Even not minding the ethical questions. I genuienly don’t get it. And worse, I feel like a lot of people vibe coding their hobby away, are not even interested in the technology, outside of getting it do their hobby.
I know this comes over a bit critiquey, perhaps because it is a little. But mostly I’m dumb founded. Thanks for any insights. Please don’t meat-proxy.
Edit: Just want to mention, I read and appreciate all comments. I just find my own replies sound too harsh, and I don’t want to discourage anyone from weighing in. Thank you!


I like making stuff that works. I went into programming for that and had a blast at all different levels of the stack. Now there is a new level and I am having a blast with it.
Some people carve wood with a knife. Some people carve with chainsaws. It may look similar, and the skills are similar, but it is slightly different projects.
I gamedev as a hobby. I have several gameplay demos that work thanks in no small parts to various python libs that make it waaaaay faster to iterate than when I was doing it in C++. Now LLMs allow me to iterate even faster.
And what’s nice is that I know it will remain a hobby because the amount of hate that you get when you release anything that has any amount of LLM-generated code is… insane. So I will keep it for me.