Fubarberry@sopuli.xyzM to Steam Hardware@sopuli.xyzEnglish · 1 month agoHalf-Life: Alyx ported to ARM64 for Steam Frame - update out nowwww.gamingonlinux.comexternal-linkmessage-square18linkfedilinkarrow-up1198arrow-down12
arrow-up1196arrow-down1external-linkHalf-Life: Alyx ported to ARM64 for Steam Frame - update out nowwww.gamingonlinux.comFubarberry@sopuli.xyzM to Steam Hardware@sopuli.xyzEnglish · 1 month agomessage-square18linkfedilink
minus-squareiturnedintoanewt@lemmy.worldlinkfedilinkarrow-up3arrow-down1·1 month agoAlso it’s a bit outdated by today’s standards in general, AFAIK. Does it still go with pre-baked lighting?
minus-squarelinsenchip@piefed.ziplinkfedilinkEnglisharrow-up11·1 month agoHalf-Life Alyx uses a mix of dynamic and pre-baked lighting. That’s how it manages to run butter smooth while still looking really good. But as we can see in Deadlock, the engine also supports more modern techniques such as Ray tracing and upscaling
Also it’s a bit outdated by today’s standards in general, AFAIK. Does it still go with pre-baked lighting?
Half-Life Alyx uses a mix of dynamic and pre-baked lighting. That’s how it manages to run butter smooth while still looking really good.
But as we can see in Deadlock, the engine also supports more modern techniques such as Ray tracing and upscaling