cm0002@lemmy.world to Steam Deck@sopuli.xyz · 1 month agoBad news for portable Monster Hunter Wilds hopefuls: the Steam Deck can't manage 30 fps, even in maximum potato modewww.pcgamer.comexternal-linkmessage-square7fedilinkarrow-up10arrow-down10
arrow-up10arrow-down1external-linkBad news for portable Monster Hunter Wilds hopefuls: the Steam Deck can't manage 30 fps, even in maximum potato modewww.pcgamer.comcm0002@lemmy.world to Steam Deck@sopuli.xyz · 1 month agomessage-square7fedilink
minus-squareinfinitesunrise@slrpnk.netlinkfedilinkEnglisharrow-up1·1 month agoSounds more like a Capcom problem than a Valve problem. Don’t build mobile optimization into your games, don’t make mobile sales.
minus-squarelordnikon@lemmy.worldlinkfedilinkEnglisharrow-up0arrow-down1·1 month agoIt’s not a Linux problem my gaming Linux PC can do 60 at max settings with ray tracing turned in with AMD card
minus-squarehedgehog@ttrpg.networklinkfedilinkarrow-up1·1 month agoThey didn’t say it was a Linux problem; they said it was a mobile problem
minus-squareBlackAura@lemmy.worldlinkfedilinkarrow-up0arrow-down1·edit-21 month agoCapcom specifically does two releases of Monster Hunter by two different studios, sort of alternating, for this reason. MH World and Icebreak were the “fancy PC / Console games” Then MH Rise and Sunbreak were the “mobile” releases. Now MH Wilds is another “fancy PC / Consoles” release. So Capcom does actually account for this.
minus-squareredisdead@lemmy.worldlinkfedilinkarrow-up1·1 month agoI did the benchmark and what I saw on my screen does not explain the dogshit performance. Maybe they should drop the ‘fancy pc/console division’
Sounds more like a Capcom problem than a Valve problem. Don’t build mobile optimization into your games, don’t make mobile sales.
It’s not a Linux problem my gaming Linux PC can do 60 at max settings with ray tracing turned in with AMD card
They didn’t say it was a Linux problem; they said it was a mobile problem
Capcom specifically does two releases of Monster Hunter by two different studios, sort of alternating, for this reason.
MH World and Icebreak were the “fancy PC / Console games”
Then MH Rise and Sunbreak were the “mobile” releases.
Now MH Wilds is another “fancy PC / Consoles” release.
So Capcom does actually account for this.
I did the benchmark and what I saw on my screen does not explain the dogshit performance.
Maybe they should drop the ‘fancy pc/console division’