This is for multiplying your fps by 3x or 4x, but the input lag, ghosting, stuttering, and other issues make everything worse. Overall I’d recommend sticking to lossless scaling at 2x or not using framegen at all.

  • Datz@szmer.info
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    3 days ago

    Extra smoothness for a frame of input delay is a good boon for any non-action games that just have cool animation. Or even less hardcore action games. I’m one of the few people who doesn’t want the higher fps for gameplay, I just think 30 -> 60 looks better. On the other hand, I don’t see the 60->120 jump well.

    I never used framegen though, because Steam Deck is all I have and didn’t play around much.

    • Hazzard@lemmy.zip
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      3 days ago

      Yeah, that’s reasonable. I think it’s pretty cool tech, even if my own priorities and my display prevent me from using it as well.

      The only place I really take issue with it is when someone like Capcom pushes it hard in a game like MH: Wilds to reach 60FPS. 30->60 is adding 33ms of input lag, in an action game, reaching a level of input lag we haven’t seen in the mainstream since N64 games that couldn’t push past 15-20FPS.

      Once you’re at least at 60FPS native, you’re only adding 16ms of input lag, and that begins to feel like a pretty reasonable trade if you really like that smooth look.