Let’s drum up a discussion about… MEGA CAMPAIGNS!

Like many, my small group wants to do something legendary. Something we’ll be talking about together in our gamer’s nursing home (it’ll be a thing!).

The question is, of course, how? How do we combine the various games in the 40K universe and meld them into one grand narrative to rule all?

We can take the top down approach and start with Battlefleet Gothic. Secure the sector, launch your armies planetside into a game of Epic, then settle the final battle in a 40K match. But that’s missing something…

I propose starting with Kill Team. Infiltrate, get the secret plans/weapon/whatever, transmit them to the fleet in orbit, then go from there.

Thoughts? What rules would you use to manage the campaign? (I’m thinking on looking at one of the battletech supplements.)

  • SpookyLights@lemmy.ca
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    3 days ago

    I hate how the Titans weapons are just firing/flashlighting randomly into the air away from anything and everything. Get your head in the game princeps!!

    • elguapo@lemmy.zipOP
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      3 days ago

      It’s also a thinly veiled attempt to make me tackle my pile of shame. I have so many models just staring at me accusingly. Although I could use more BFG ships… hmmmm…

  • Tar_Alcaran@sh.itjust.works
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    3 days ago

    I’ve done a few missions where we ran a BFG and 40k game next to eachother. If ships were within a certain zone, they could provide cover fire to the ground, and there were objectives on the ground that could shoot at the ships. It was a sort of 2v2 game

    It was pretty fun, but it quickly revealed that BFG is a MUCH faster game than 40k. We ended up having to take breaks between BFG turns to let the ground war have any useful effect.

    You could do the same with Epic and 40k, having a “raid” at some important objective, while the armies duke it out. Whoever hits objectives on one table gets strategems or reinforcements in the other table.