There’s a strong argument that Trace is a failed mechanic in Netrunner, despite it being quite thematic.

With Trace being less relevant, the associated Link mechanic also loses relevance.

Could Trace and Link be saved if we remove the ability for either player to spend credits during a trace and also avoiding the use of Trace inside subroutines?

To make it backward compatible, the text could read “Trace² - Neither player can spend credits during this trace. If successful…”

This would encourage use of cards that buff/debuff Link.

Avoiding its use in subroutines means we can’t just focus on strong economics to break the subroutine in lieu of investing in Link.

Thoughts?

  • saplacat
    link
    fedilink
    English
    arrow-up
    2
    ·
    5 days ago

    Sure, but every runner can somehow interact with meat damage by drawing cards. Running remotes is a core necessity so that almost every deck will be prepared for that (Deep Dive decks may have different plans). But if link, without being able to pay up the trace, becomes a win con for the corp, every runner needs to have a way to boost link. What’s the benefit of such a fundamentally warping change? It would need to improve the game vastly to be worth that deck building constraint.